![]() It usually takes back and forth to find a design that fits the directors and when that's done, the concept is sent to other team members that will be in charge of making the final 3D - or 2D, depending on the game - model and animate it, add sounds to it and insert it in the game. "Depending on the precision of the initial pitch, the exploration can go really wild or remain centered around the same core elements but with a bit of variation. "Drawing is one of the fastest - and by proxy, cheapest - ways to explore various possibilities for an element of the game," Jaubert says. That inherently means a lot of back and forth between art and design teams. The role of the concept artist is crucial to exploring early game ideas, delving into what could work and what doesn't, and iterate quickly. Layout exploration by Cécile Jaubert for Shiro Games' Darksburg (/zellk) The role and responsibilities of the concept artistĪrmal explains that concept art consists in the whole visual designing process of everything the player will see: the characters, the environments, the colors, the moods, the style. The role and responsibilities of the concept artist."But through school it also became apparent to me that I do like the 'puzzle solving' aspect of design, so little by little it became obvious to me that a good way to combine drawing and design was concept art." ![]() Doing all these different things during school hours was motivating me to draw more for myself on the side. "I am lucky in the sense that I've been drawing since I was young and it never really left me. "We studied a lot of things there: 3D, animation, but not too much 2D," she says. She initially wanted to work in animation but following "a series of failed tests," and inspired by a friend who was following that path, she ended up enrolling into a generalist video game school. On the other hand, it's Jaubert's love of drawing that led her to concept art. He went to a 3D graphics school and started drawing after he realised concept art was what he wanted to do, so he started learning more about the field in his own time and through 2D art lessons. As long as you draw (or photobash) well enough for people to understand your design and transcribe it in 3D or in a final 2D work, then you're doing your job." Pierre ArmalĪrmal actually wasn't drawing until he started studying to work in the games industry. The most important part of concept art remains good design skills. "You don't need to be an incredible painter to be an excellent concept artist. You will spend a lot of time working on things that might seem insignificant, but your work remains important for your coworkers. "There's only so many important characters in a game, but boy is there a lot of chairs and rooms and VFX sometimes. "80% of the job is designing 'small things'," she says. For instance, despite common beliefs, you don't need to be a flawless illustrator to be a good concept artist. Drawing is only a tool used to that end."Īnd it's not the only misconception about the field, adds Cécile Jaubert, also a concept and VFX artist at Shiro Games. ![]() "It is about ideas, and solving problems for the 3D artists and game designers. "A common misconception is that concept art is about doing cool and pretty drawings or illustrations - it is not," says Pierre Armal, concept artist at Shiro Games. "A common misconception is that concept art is about doing cool and pretty drawings or illustrations - it is not" Pierre Armal, Shiro Games But concept art is also widely idealised by outsiders, who don't realise what it actually entails. Olivier Leonardi, expert art director at Ubisoft Reflections, then added that almost everything in game development starts with concept art, making it an ideal area of specialisation for young artists. When the Academy put together its guide to getting a job in game art, Teazelcat CEO and game director Jodie Azhar pointed out that concept art roles can have hundreds of applicants for one position, making it one of the most competitive roles alongside character artists. ![]() Concept art is one of the most sought-after artistic fields in the games industry.
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